2 comments on “The Digital Future of Comics

  1. You got me wondering about where the grammar of comics came from in the first place — so I started poking around a bit, and it seems to have a long and complicated history that goes back well before comics themselves. Word balloons appear in 14th century woodcuts and were used extensively in political cartoons by the early 19th century. Panels go back to 1603. Hogarth contributed to the story-telling aspect in the 1700s, and Dore added certain techniques that make for greater dramatic effect in the mid 1800s. And comic strips evolved together with motion pictures from the 1890s and picked up pointers from cinematography. There’s a lot going on within a comic page, and it’s more complex than just visual shorthand elements.

  2. Pretty interesting material. I like the idea that digital comics are more or less unrestrained by the size of a page. However, won’t comics and all digital entertainment still be constrained by the size of the device that you try to view it on? I think if there’s always going to be devices of limited size, comics with that visual grammar to guide you along efficiently within the space that is being used will never go out of style.

    Thanks for mentioning Homestuck too, I’ll have to go check that out.

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